Book Analysis: SHADOWMANCER
copyright © 2004 by Mary Lynn Mercer
Author: G. P. Taylor
Publisher: Putnam (April 2004; 304
pages; Hardcover)
ISBN: 0-399-24256-2
Genre: Historical Fantasy/Adventure
On a dark Yorkshire night, Demurral the Vicar of Thorpe and his cringing
servant Beadle scuttle toward the coastline to keep a catastrophic appointment
with a ship, the Friendship. Employing the magic powers of an icon
he embezzled church funds to obtain, Demurral stirs up raging storms,
murderous mud slides, and soul-eating spirits to drive the ship to its
death at his feet. The crew is killed, and the fate of a mysterious passenger
unknown. But what Demurral lusts after--the icon's twin--is nowhere to
be found. His quest to unseat God as ruler of the universe must wait a
little longer.
Demurral quickly claims salvage rights and organizes local citizens to
collect the wreckage. Thirteen year-old Thomas, who publicly blames Demurral
for burning him and his widowed mother out of their home, ridicules the
Vicar on the beach and runs away. Demurral swiftly takes his revenge,
conjuring a large, shadowy animal to ambush Thomas atop a cliff. Trapped
in the Vicar's spell, the boy plummets helplessly into the sea.
When he awakes alive and well in a warm cave, he meets his rescuer and
a new friend in one- Raphah, the African survivor of the Friendship.
Raphah introduces Thomas to the worship of Riathamus and his mission to
recover the stolen icon from Demurral. Enlisting the help of Thomas's
tomboyish friend, Kate, they plunge into the twisting tunnels beneath
the vicarage, and into an adventure that will change their lives and the
universe forever...if they survive.
Shadowmancer is a imaginative historical-fantasy adventure with
strong Biblical overtones. The free use of scripture as original dialogue
frequently surprised me, but generally it worked well to both characterize
and foreshadow. The book's greatest strength is not its many jaw-dropping
scenes or well-researched setting. It's the telling of a battle waged
scene-by-scene between clearly-defined forces of good and evil.
G. P. Taylor described himself in a Charisma magazine interview
as a storyteller, not a writer. I think that is a fair and accurate assessment.
He is an author with huge potential. The gamboling omniscient viewpoint
lacked both the narrator of classical omniscient and the discipline of
limited omniscient. Jittery, the narrative often blurred up to three viewpoints
in one sentence, and made it extremely difficult to get into the otherwise
fresh story. By its nature, omniscient viewpoint distances readers from
the characters. When inexpertly handled, it is hopelessly confusing--even
exhausting.
I thought the author made a supreme effort to paint the story with vivid
imagery. Despite my conflicted feelings over enjoying the story and laboring
over the way it was told, I missed G. P. Taylors imaginary world
after closing the cover on the last page.
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